#N canvas 469 318 684 479 10;
#X declare -lib Gem;
#X obj 539 58 declare -lib Gem;
#X obj 7 115 cnv 15 450 100 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 468 114 cnv 15 200 280 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X obj 468 246 cnv 15 200 120 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 8 226 cnv 15 450 30 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 464 58 GEM object;
#X text 467 95 Example:;
#X obj 7 265 cnv 15 450 100 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 481 140 gemhead;
#X obj 481 161 part_head;
#X obj 481 118 tgl 15 0 empty empty empty 17 7 0 10 #fcfcfc #000000 #000000 0 1;
#X text 25 179 If your system contains 15 particles \, then you will get the information on the outlets 15 times per rendering circle.;
#X text 39 88 Class: Particle System;
#X floatatom 633 270 5 0 0 3 age - - 0;
#X listbox 590 275 6 0 0 3 size - - 0;
#X listbox 551 338 20 0 0 3 velocity - - 0;
#X listbox 533 272 8 0 0 3 color - - 0;
#X listbox 516 304 20 0 0 3 position - - 0;
#X floatatom 498 335 5 0 0 3 id - - 0;
#X obj 481 370 part_killold 10;
#X obj 481 204 part_velocity point 0 0.1 0;
#X obj 481 184 part_source 1;
#X obj 481 224 part_draw;
#X obj 487 402 _gemwin;
#X obj 481 250 part_information, f 18;
#X text 39 58 Synopsis [part_information];
#X text 24 130 [part_information] gives you all available information of all the particles in the particle system set up with [part_head] and other [part_]-objects.;
#X text 19 271 This is very similar to [part_info] \, but it doesn't move the particles \, so you can use it together with [part_draw] or [part_render].;
#X connect 8 0 9 0;
#X connect 9 0 21 0;
#X connect 10 0 8 0;
#X connect 20 0 22 0;
#X connect 21 0 20 0;
#X connect 22 0 24 0;
#X connect 24 0 19 0;
#X connect 24 1 18 0;
#X connect 24 2 17 0;
#X connect 24 3 16 0;
#X connect 24 4 15 0;
#X connect 24 5 14 0;
#X connect 24 6 13 0;
