#N canvas 503 464 695 398 10;
#X declare -lib Gem;
#X obj 539 8 declare -lib Gem;
#X obj 7 55 cnv 15 450 100 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 468 54 cnv 15 170 250 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X obj 472 223 cnv 15 150 40 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 8 166 cnv 15 450 30 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 464 8 GEM object;
#X text 467 35 Example:;
#X obj 7 205 cnv 15 450 100 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X text 39 28 Class: Particle System;
#X obj 481 80 gemhead;
#X obj 481 101 part_head;
#X obj 481 58 tgl 15 0 empty empty empty 17 7 0 10 #fcfcfc #000000 #000000 0 1;
#X obj 481 121 part_source 10;
#X text 20 61 [part_render] finally draws a particle system that was set up with [part_head] and other [part_]-objects. The particles are normal gemLists (for instance a [sphere]);
#X text 21 106 you can turn on/off colouring of particles (via [part_color]);
#X text 21 126 you can turn on/off sizing of particles (via [part_size]);
#X obj 481 237 part_render;
#X obj 481 268 cube 0.1 \; draw line;
#X text 41 5 Synopsis [part_render];
#X msg 498 192 colorize 1;
#X msg 575 192 size 1;
#X text 16 170 Arguments: none;
#X obj 481 160 part_killold 50;
#X obj 481 141 part_velocity sphere 0 0 0 0.1;
#X obj 476 306 _gemwin;
#X connect 9 0 10 0;
#X connect 10 0 12 0;
#X connect 11 0 9 0;
#X connect 12 0 23 0;
#X connect 16 0 17 0;
#X connect 19 0 16 0;
#X connect 20 0 16 0;
#X connect 22 0 16 0;
#X connect 23 0 22 0;
