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#X obj 42 323 translateXYZ 0 0 -4;
#X obj 42 637 circle 1;
#X obj 524 191 gemhead;
#X obj 524 479 square 4;
#X obj 524 405 pix_texture;
#X obj 42 483 t a b;
#X obj 42 553 accumrotate 0 0 0;
#X obj 42 584 translateXYZ 2 0 0;
#X msg 74 510 10;
#X obj 42 199 alpha;
#X obj 42 612 colorRGB 1 1 1 1;
#X msg 146 172 clear \$1;
#X obj 146 138 tgl 20 0 empty empty empty 0 -10 0 12 #fcfcfc #000000 #000000 0 1;
#X obj 524 439 pix_coordinate;
#X floatatom 124 510 5 0 0 0 - - - 0;
#X obj 42 349 color 0 0 0 0.1;
#X obj 42 373 square 4;
#X obj 107 397 loadbang;
#X obj 42 444 GEMglClear;
#X obj 107 421 GLdefine GL_DEPTH_BUFFER_BIT;
#X obj 169 399 bng 15 250 50 0 empty empty empty 0 -6 0 8 #fcfcfc #000000 #000000;
#X text 132 445 <- depth is not cleared in "clear 0" mode;
#X obj 42 224 gemframebuffer \; format RGBA \; dimen 400 400 \; color 0 0 0 0.5 \; clear 0;
#X text 240 24 This is an example of simple remanence: the buffer is not cleared between 2 images. A black \, mostly transparent square is drawn in order to darken the old image.;
#X obj 43 45 _gemwin;
#X connect 0 0 10 0;
#X connect 1 0 16 0;
#X connect 3 0 5 0;
#X connect 5 0 14 0;
#X connect 6 0 7 0;
#X connect 6 1 9 0;
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#X connect 14 0 4 0;
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#X connect 16 0 17 0;
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#X connect 19 0 6 0;
#X connect 20 0 19 1;
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#X connect 23 0 1 0;
#X connect 23 1 5 1;
