#N canvas 6 61 641 366 10;
#X declare -lib Gem;
#X text 452 8 GEM object;
#X obj 8 196 cnv 15 430 130 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X text 39 198 Inlets:;
#X text 63 211 Inlet 1: gemlist;
#X text 39 292 Outlets:;
#X text 57 305 Outlet 1: gemlist;
#X obj 8 146 cnv 15 430 40 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 17 145 Arguments:;
#X obj 8 76 cnv 15 430 60 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X text 453 60 Example:;
#X text 71 31 Class: manipulation object;
#X obj 450 118 cnv 15 160 60 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 451 84 gemhead;
#X text 29 77 Description: ambient colouring;
#X obj 451 193 cube;
#X obj 500 192 gemhead;
#X obj 500 230 world_light;
#X text 50 12 Synopsis: [ambientRGB];
#X text 22 91 [ambientRGB] accepts a gemList and sets the ambient-color for all subsequent vertex-operations. You have to enable lighting to see any effects.;
#X text 62 156 a list of 3 (RGB) or 4 (RGBA) float-values.;
#X text 60 171 defaults: 0.2 0.2 0.2 1;
#X text 63 229 Inlet 2: float: red value;
#X text 63 244 Inlet 3: float: green value;
#X text 63 259 Inlet 4: float: blue value;
#X text 63 274 Inlet 5: float: alpha value;
#X obj 451 156 ambientRGB 0 1 0;
#X floatatom 477 122 3 0 1 0 - - - 0;
#X floatatom 504 122 3 0 1 0 - - - 0;
#X floatatom 531 122 3 0 1 0 - - - 0;
#X floatatom 558 122 3 0 1 0 - - - 0;
#X floatatom 548 192 5 0 0 0 - - - 0;
#X obj 500 211 rotate 70 1 0 0;
#X text 20 333 see also:;
#X obj 93 332 ambient;
#N canvas 484 243 450 300 META 0;
#X obj 10 25 declare -lib Gem;
#X text 10 45 DESCRIPTION ambient colouring;
#X text 10 65 KEYWORDS Gem openGL transformation;
#X text 20 85 INLET_0 gemlist;
#X text 20 105 INLET_1 float;
#X text 20 125 INLET_2 float;
#X text 20 145 INLET_3 float;
#X text 20 165 INLET_4 float;
#X text 20 185 OUTLET_0 gemlist;
#X text 10 205 AUTHOR IOhannes m zmölnig;
#X text 10 225 LICENSE GPL v2;
#X restore 518 8 pd META;
#X obj 453 260 _gemwin \; 0 \; 0 \; lighting 1;
#X connect 13 0 26 0;
#X connect 16 0 32 0;
#X connect 26 0 15 0;
#X connect 27 0 26 1;
#X connect 28 0 26 2;
#X connect 29 0 26 3;
#X connect 30 0 26 4;
#X connect 31 0 32 1;
#X connect 32 0 17 0;
