Gio.MenuModel::items-changed
Description: Reference for signal Gio.MenuModel::items-changed

### Signal

# Gio MenuModel::items-changed

#### Declaration

    void
    items_changed (
      GMenuModel* self,
      gint position,
      gint removed,
      gint added,
      gpointer user_data
    )

#### Description [src]

Emitted when a change has occurred to the menu.

The only changes that can occur to a menu is that items are removed or added. Items may not change (except by being removed and added back in the same location). This signal is capable of describing both of those changes (at the same time).

The signal means that starting at the index `position`, `removed` items were removed and `added` items were added in their place. If `removed` is zero then only items were added. If `added` is zero then only items were removed.

As an example, if the menu contains items a, b, c, d (in that order) and the signal (2, 1, 3) occurs then the new composition of the menu will be a, b, _, _, _, d (with each _ representing some new item).

Signal handlers may query the model (particularly the added items) and expect to see the results of the modification that is being reported. The signal is emitted after the modification.

Default handler: The default handler is called after the handlers added via `g_signal_connect()`.

#### Parameters

`position`

  Type: `gint`

  The position of the change.

`removed`

  Type: `gint`

  The number of items removed.

`added`

  Type: `gint`

  The number of items added.