KosmicKrisp — The Mesa 3D Graphics Library latest documentation

# KosmicKrisp

KosmicKrisp is a Vulkan conformant implementation for macOS on Apple Silicon hardware. It is implemented on top of Metal 4, which requires macOS 26 and up.

No iOS support is present as of now. However, iOS was taken into consideration during development to support A14 Bionic GPUs and upwards.

## Building

The following build instructions assume Homebrew as the package manager to install dependencies. Homebrew homepage https://brew.sh/ Homebrew install command line:

    /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"

Terminal restart is recommended after Homebrew installation.

### Requirements

- Xcode and Xcode command line tools

- Homebrew packages

    - meson (1.9.1+, can also be installed as a Python package)

    - cmake

    - pkg-config

    - libclc

    - llvm

    - spirv-llvm-translator

Due to potential conflicts, Homebrew will not add llvm to the path. To add llvm to future terminal instances:

    echo 'export PATH="/opt/homebrew/opt/llvm/bin:$PATH"' >> ~/.zshrc

To add llvm to current terminal instance:

    export PATH="/opt/homebrew/opt/llvm/bin:$PATH"

- Python

- Python packages

    - mako

    - packaging

    - pyyaml

    - meson (1.9.1+, if not installed through Homebrew)

Since Homebrew manages the Python environment, it is encouraged to create a Python virtual environment and install all packages in that environment. To create a Python virtual environment (e.g. `$HOME/venv_mesa`):

    python3 -m venv $HOME/venv_mesa

To enable a Python virtual environment:

    source $HOME/venv_mesa/bin/activate

### Build instructions

Out of tree build directory is recommended.

Once all requirements have been installed, the following command line can be used to create a debug build:

    meson setup <path/to/mesa> --buildtype=debug -Dplatforms=macos -Dvulkan-drivers=kosmickrisp -Dgallium-drivers= -Dopengl=false -Dzstd=disabled

## Environment variables

KosmicKrisp specific environment variables:

- `MESA_KK_DEBUG`: `msl` to log all generated Metal Shading Language (MSL) shaders. `force_robustness` to force robustness on all shaders.

- `MESA_KK_GPU_CAPTURE`: Starts Metal capture at device create and ends it at device destroy. Set to `1` to activate.

- `MESA_KK_GPU_CAPTURE_DIRECTORY`: Metal capture will be saved to the specified directory. Defaults to Xcode if no path is provided.

- `MESA_KK_DISABLE_WORKAROUNDS`: Provide `all` to disable all workarounds. Otherwise, provide a comma separated list to disable wanted workarounds e.g. `1,3,4` to disable workaround 1, 3 and 4.

## Metal workarounds

Different workarounds are applied throughout the project to avoid issues such as:

- Metal API and Vulkan API discrepancies

- Metal bugs

- MSL compiler bugs

- MSL compiler crashes

These workarounds can be found in:

- KosmicKrisp workarounds