SFML - Simple and Fast Multimedia Library

SFML 3.1.0
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sf::RenderWindow Member List

This is the complete list of members for sf::RenderWindow, including all inherited members.

clear(Color color=Color::Black) | sf::RenderTarget |
clear(Color color, StencilValue stencilValue) | sf::RenderTarget |
clearStencil(StencilValue stencilValue) | sf::RenderTarget |
close() override | sf::Window | virtual
create(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) override | sf::Window | virtual
create(VideoMode mode, const String &title, std::uint32_t style, State state, const ContextSettings &settings) | sf::Window | virtual
create(VideoMode mode, const String &title, State state) override | sf::Window | virtual
create(VideoMode mode, const String &title, State state, const ContextSettings &settings) | sf::Window | virtual
create(WindowHandle handle) override | sf::Window | virtual
create(WindowHandle handle, const ContextSettings &settings) | sf::Window | virtual
createVulkanSurface(const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=nullptr) | sf::WindowBase |
display() | sf::Window |
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | sf::RenderTarget |
getDefaultView() const | sf::RenderTarget |
getNativeHandle() const | sf::WindowBase |
getPosition() const | sf::WindowBase |
getScissor(const View &view) const | sf::RenderTarget |
getSettings() const | sf::Window |
getSize() const override | sf::RenderWindow | virtual
getView() const | sf::RenderTarget |
getViewport(const View &view) const | sf::RenderTarget |
handleEvents(Handlers &&... handlers) | sf::WindowBase |
hasFocus() const | sf::WindowBase |
sf::initialize() | sf::RenderTarget | protected
isOpen() const | sf::WindowBase |
isSrgb() const override | sf::RenderWindow | virtual
mapCoordsToPixel(Vector2f point) const | sf::RenderTarget |
mapCoordsToPixel(Vector2f point, const View &view) const | sf::RenderTarget |
mapPixelToCoords(Vector2i point) const | sf::RenderTarget |
mapPixelToCoords(Vector2i point, const View &view) const | sf::RenderTarget |
onCreate() override | sf::RenderWindow | protectedvirtual
onResize() override | sf::RenderWindow | protectedvirtual
sf::operator=(const Window &)=delete | sf::Window |
sf::operator=(Window &&) noexcept | sf::Window |
sf::WindowBase::operator=(const WindowBase &)=delete | sf::WindowBase |
sf::WindowBase::operator=(WindowBase &&) noexcept | sf::WindowBase |
sf::RenderTarget::operator=(const RenderTarget &)=delete | sf::RenderTarget |
sf::RenderTarget::operator=(RenderTarget &&) noexcept=default | sf::RenderTarget |
pollEvent() | sf::WindowBase |
popGLStates() | sf::RenderTarget |
pushGLStates() | sf::RenderTarget |
RenderTarget(const RenderTarget &)=delete | sf::RenderTarget |
RenderTarget(RenderTarget &&) noexcept=default | sf::RenderTarget |
RenderTarget()=default | sf::RenderTarget | protected
RenderWindow()=default | sf::RenderWindow |
RenderWindow(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={}) | sf::RenderWindow |
RenderWindow(VideoMode mode, const String &title, State state, const ContextSettings &settings={}) | sf::RenderWindow |
RenderWindow(WindowHandle handle, const ContextSettings &settings={}) | sf::RenderWindow | explicit
requestFocus() | sf::WindowBase |
resetGLStates() | sf::RenderTarget |
setActive(bool active=true) override | sf::RenderWindow | virtual
sf::Window::setActive(bool active=true) const | sf::Window |
setFramerateLimit(unsigned int limit) | sf::Window |
setIcon(const Image &icon) | sf::RenderWindow |
sf::Window::setIcon(Vector2u size, const std::uint8_t *pixels) | sf::WindowBase |
setJoystickThreshold(float threshold) | sf::WindowBase |
setKeyRepeatEnabled(bool enabled) | sf::WindowBase |
setMaximumSize(const std::optional< Vector2u > &maximumSize) | sf::WindowBase |
setMinimumSize(const std::optional< Vector2u > &minimumSize) | sf::WindowBase |
setMouseCursor(const Cursor &cursor) | sf::WindowBase |
setMouseCursorGrabbed(bool grabbed) | sf::WindowBase |
setMouseCursorVisible(bool visible) | sf::WindowBase |
setPosition(Vector2i position) | sf::WindowBase |
setSize(Vector2u size) | sf::WindowBase |
setTitle(const String &title) | sf::WindowBase |
setVerticalSyncEnabled(bool enabled) | sf::Window |
setView(const View &view) | sf::RenderTarget |
setVisible(bool visible) | sf::WindowBase |
waitEvent(Time timeout=Time::Zero) | sf::WindowBase |
Window() | sf::Window |
Window(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed, const ContextSettings &settings={}) | sf::Window |
Window(VideoMode mode, const String &title, State state, const ContextSettings &settings={}) | sf::Window |
Window(WindowHandle handle, const ContextSettings &settings={}) | sf::Window | explicit
Window(const Window &)=delete | sf::Window |
Window(Window &&) noexcept | sf::Window |
WindowBase() | sf::WindowBase |
WindowBase(VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) | sf::WindowBase |
WindowBase(VideoMode mode, const String &title, State state) | sf::WindowBase |
WindowBase(WindowHandle handle) | sf::WindowBase | explicit
WindowBase(const WindowBase &)=delete | sf::WindowBase |
WindowBase(WindowBase &&) noexcept | sf::WindowBase |
~RenderTarget()=default | sf::RenderTarget | virtual
~Window() override | sf::Window |
~WindowBase() | sf::WindowBase | virtual