14. Rendering Filters
| Chapter 17. Filters |

## 14. Rendering Filters

### 14.1. Introduction

Most GIMP filters work on a layer by transforming its content, but the filters in the “Render” group are a bit different. They create patterns from scratch, in most cases obliterating anything that was previously in the layer. Some create random or noisy patterns, others regular of fractal patterns, and one (Gfig) is a general-purpose (but rather limited) vector graphics tool.

This category describes the following filters:

- Section 14.2, “Flame”

- Section 14.3, “Fractal Explorer”

- Section 14.4, “IFS Fractal”

- Section 14.5, “Cell Noise”

- Section 14.6, “Perlin Noise”

- Section 14.7, “Plasma”

- Section 14.8, “Simplex Noise”

- Section 14.9, “Solid Noise”

- Section 14.10, “Difference Clouds”

- Section 14.11, “Bayer Matrix”

- Section 14.12, “Checkerboard”

- Section 14.13, “Diffraction Patterns”

- Section 14.14, “Grid”

- Section 14.15, “Linear Sinusoid”

- Section 14.16, “Maze”

- Section 14.17, “Sinus”

- Section 14.18, “Spiral”

- Section 14.19, “Checkerboard (legacy)”

- Section 14.20, “CML Explorer”

- Section 14.21, “Grid (legacy)”

- Section 14.22, “Jigsaw”

- Section 14.23, “Qbist”

- Section 14.24, “Circuit”

- Section 14.25, “Gfig”

- Section 14.26, “Lava”

- Section 14.27, “Line Nova”

- Section 14.28, “Sphere Designer”

- Section 14.29, “Spyrogimp”

13.14. Warp |  | 14.2. Flame

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