static void metadata_gpu_shader_2D_point_varying_size_varying_color_vert_glsl(GPUSource &source, GPUFunctionDictionnary *g_functions, GPUPrintFormatMap *g_formats) {
  source.add_builtin(metadata::Builtin(393272093471268436LLU));
  UNUSED_VARS(source, g_functions, g_formats);
}
