static void metadata_gpu_shader_gpencil_stroke_vert_glsl(GPUSource &source, GPUFunctionDictionnary *g_functions, GPUPrintFormatMap *g_formats) {
  source.add_builtin(metadata::Builtin(10639428544751590930LLU));
  source.add_dependency("gpu_shader_attribute_load_lib.glsl");
  source.add_dependency("gpu_shader_math_base_lib.glsl");
  source.add_dependency("gpu_shader_utildefines_lib.glsl");
  UNUSED_VARS(source, g_functions, g_formats);
}
