static void metadata_gpu_shader_material_add_shader_glsl(GPUSource &source, GPUFunctionDictionnary *g_functions, GPUPrintFormatMap *g_formats) {
  {
    Vector<metadata::ArgumentFormat> args = {
      metadata::ArgumentFormat{metadata::Qualifier(13990687261579608184LLU), metadata::Type(8958605483171873792LLU)},
      metadata::ArgumentFormat{metadata::Qualifier(13990687261579608184LLU), metadata::Type(8958605483171873792LLU)},
      metadata::ArgumentFormat{metadata::Qualifier(18095486126876356427LLU), metadata::Type(8958605483171873792LLU)},
    };
    source.add_function("node_add_shader", args, g_functions);
  }
  UNUSED_VARS(source, g_functions, g_formats);
}
