static void metadata_draw_debug_shape_lib_glsl(GPUSource &source, GPUFunctionDictionnary *g_functions, GPUPrintFormatMap *g_formats) {
  source.add_builtin(metadata::Builtin(5059535718731737505LLU));
  source.add_dependency("draw_debug_draw_lib.glsl");
  source.add_dependency("draw_shape_lib.glsl");
  UNUSED_VARS(source, g_functions, g_formats);
}
