static void metadata_gpu_shader_index_2d_array_points_glsl(GPUSource &source, GPUFunctionDictionnary *g_functions, GPUPrintFormatMap *g_formats) {
  source.add_builtin(metadata::Builtin(12256080691004757103LLU));
  source.add_builtin(metadata::Builtin(13595053004383918343LLU));
  source.add_builtin(metadata::Builtin(8536819494230177402LLU));
  UNUSED_VARS(source, g_functions, g_formats);
}
