/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#include "createscenecommand.h"

#include <QDebug>

namespace QmlDesigner {

QDebug operator <<(QDebug debug, const CreateSceneCommand &command)
{
    return debug.nospace() << "CreateSceneCommand("
                           << "instances: " << command.instances << ", "
                           << "reparentInstances: " << command.reparentInstances << ", "
                           << "ids: " << command.ids << ", "
                           << "valueChanges: " << command.valueChanges << ", "
                           << "bindingChanges: " << command.bindingChanges << ", "
                           << "auxiliaryChanges: " << command.auxiliaryChanges << ", "
                           << "imports: " << command.imports << ", "
                           << "mockupTypes: " << command.mockupTypes << ", "
                           << "fileUrl: " << command.fileUrl << ", "
                           << "edit3dToolStates: " << command.edit3dToolStates << ", "
                           << "language: " << command.language << ")";
}

}
